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Tracking Acceleration During A Hockey Game

Acceleration and velocity are present everywhere in life, from sports to driving, to walking around. With PASCO’s Wireless Acceleration Altimeter, I decided to see what I can learn from the 7 different data points that it records.

As a hockey player for 18 years, I’ve always wondered how quickly I’m moving on the ice, having never seen myself skate or recorded my speed. I assume of course, that I am right up there with Connor McDavid in terms of speed. I expect the sensor to be able to confirm that for me, while also telling me even more information – my acceleration and velocity in the x, y, and z directions.

The first step in my experiment was to put the sensor into remote data logging mode, so that the altimeter is recording data into its internal storage, instead of needing to be connected to a phone or computer.

When setting up the altimeter, I changed the frequency to 5 Hz, (5 data points per second). The altimeter can record up to 200 Hz but has a limited capacity for how much data it can keep in its internal storage. Once I had put the sensor into remote data logging mode, I used the included Velcro straps to attach it to the back of my shin guard and got ready to step onto the ice.

For the first 9 minutes of the data recording, I am putting all of my equipment on, so the velocity and acceleration are relatively low as I stay within the dressing room.  At the 10-minute mark warm-up begins. For these 5 minutes, I’m constantly moving while I’m skating on the ice, so the acceleration is constantly changing and staying at numbers of higher magnitude.

The magnitude of the data is also slightly decreasing during the 5-minute stretch as I slow down and conserve more energy for the game. When comparing the peaks of this stretch to the peaks of acceleration later on, it’s clear that I wasn’t accelerating as much in warm-ups as I would be when I was playing the game.

At the 15-minute mark, the game begins and I’m on the bench for the first shift, but at 18.5 minutes I get on the ice. There are bursts of acceleration as I get up to speed and little sections of coasting until 19 minutes when there’s a stoppage in play and the acceleration goes down and remains relatively constant. When the play resumes my acceleration begins to spike and then fluctuates throughout the natural progression of the game, as I coast at times and race to get the puck at others.

Over the course of the rest of the game, the peaks and valleys of the graph show clearly when I was on the ice accelerating and decelerating, and when I was on the bench, with the little movement just being from sliding across the bench or standing up to cheer on a goal.

In the different peaks in the graph, it can be seen which shifts I accelerated the most, and which I had a bit less energy. On the first shift of the game, my peak acceleration is 32 m/s2, which is high, but not the highest acceleration of the game. On this shift though, there are 60 data points where my acceleration is greater than 15 m/s2.

Because we are recording at 5 Hz, we can take that to mean that there are 12 seconds in which my acceleration is greater than 15 m/s2. This is not all in one 12-second stretch though, it’s spread out throughout the shift in groupings or bursts of acceleration. By comparison, the shift with the next highest amount of data points over 15 m/s2 is my 4th shift, in which there are 50 such points, or approximately 10 seconds. This 2-second difference is evidence to point towards my fatigue, as the number of such data points decreased more as the game went on, with the final full-length shift containing only 34 of these points (6.8 seconds).

The highest acceleration recorded is 34 m/s2, and that is on the 5th shift of the game. It would seem abnormal that my highest acceleration would be on the 5th shift, as I am already more tired at this point. There is context to explain the abnormality though – on the 5th shift we broke out on a 2-on-1 and I had to accelerate as fast as I could to free myself up to receive the pass and score a goal.

Overall it was a very interesting and insightful experience looking into the data surrounding my skating and gameplay. While I don’t think my acceleration is quite up to par with Connor McDavid, I can say I’m satisfied with my results and happy that the data logging had ended by the time I ended up in the penalty box.

With the Acceleration Altimeter, there are so many cool and interesting ways to record and examine data, and I got a fascinating look at just one of the possibilities by taking it with me during my hockey game. Additionally, there are other data points that weren’t useful for my experience, with angular velocity, altitude, and acceleration in the z direction – playing hockey on a flat sheet of ice somewhat limits how much vertical movement can be performed. I’m excited to dig deeper into the data and for other possibilities and opportunities in the future to learn more, using PASCO’s wireless sensors.

Featured Products:

Wireless Accelerometer/Altimeter

SPARKvue

Connecting Ontario’s New Science Curriculum to PASCO’s STEM Sense Products

To some degree, all technology today includes coding. With coding becoming more relevant than ever, Ontario science courses are now integrating coding into the curriculum.

The Ontario Grade 9 science curriculum states:

Coding environments allow for rapid ideating, prototyping, testing, and evaluating as students refine and debug their projects.

One way students can apply these skills is through robotics. The PASCObot is a fun way to teach students about data, robotics, programming, and sense and control. Using Blockly coding, students can make the PASCObot move, navigate and avoid objects, follow a line or path, and many more. The PASCObot encourages students to problem solve and overcome challenges to achieve a goal.

In the Ontario Grade 9 science course, a key goal is:

Providing students with the skills and knowledge required to apply engineering design processes to help find solutions to complex problems.

The //control.Node Sense & Control Kit includes materials and instructions for six projects that use elements of the engineering design process to turn on lights, run a cooling fan, open doors, launch rubber bands, and more. The activities allow students to gain skills in designing, building, and problem-solving by writing and executing code.

I had the opportunity of trying two of the projects associated with the kit:

In the Engineering a Winch activity, students engineer a device that can lift and place down an object. In this activity, you start by putting together a pulley device using a winch wheel and a high-speed stepper motor. By measuring the circumference of the wheel, you can calculate the number of rotations required to move the string and magnet a certain distance to pick up a paperclip. Using Blockly coding, students have to find a way to program the wheel to rotate according to the measurements taken.

The Nightlight activity teaches students how coding with loops and conditions can be used in a real-life setting. By covering the light sensor on the //code.Node, students can analyze how brightness is affected by looking at the live data on SPARKvue. This provides students with data that they can interpret to create code that will turn the light bulb on when brightness is below a certain percentage.

A key change in the biology portion of the Grade 9 science curriculum is:

Students will have an opportunity to learn about the many factors that contribute to ecosystem sustainability, including soil health, air and water quality, biodiversity, and succession. 

The Greenhouse Sense & Control Kit provides experiments that encourage students to gain hands-on experience in each of these topics. Students can design, build, program, and study their very own greenhouse.

In our experience with the Greenhouse Sense & Control Kit, we decided to design an environment for a Ring of Fire Pepper Plant. We had to research conditions that would be essential for the plant to grow. This included factors such as relative humidity, temperature, soil moisture, hours of sunlight, and how much water it needs each week. The Greenhouse Sense & Control kit provides the materials for students to design the greenhouse for the plants’ needs. Through code, you can program a fan, grow light, and irrigation system to provide the optimal conditions for your plant. This teaches students how changes due to soil, water, air, and temperature in an ecosystem can affect a plant’s growth in good and bad ways. The activities provided by this kit allow students to learn about ecosystem sustainability firsthand and in real-time.

PASCO Wins Two Best of STEM Awards

Originally posted on pasco.com July 21, 2022.

Educators chose the PASCO Meter Stick Torque Set as the 2022 winner for Best of STEM: Physics and PASCO’s STEM Sense & Control Kits for Best of STEM: Engineering.

We are thrilled to share that the PASCO Meter Stick Torque Set and STEM Sense & Control Kits have been named winners of the 2022 Educators Pick Best of STEM Awards! This year’s competition was stiff, and it is an honor to have our innovations recognized by the program’s distinguished educator judges. Check out highlights from their reviews below!

PASCO has reinvented the Meter Stick Torque Kit into a core piece of equipment in the STEM toolkit. The Meter Stick Torque Set is integrated with all of PASCO’s other products (and others by other manufacturers), and has various online experiments, videos, and teacher resources, so that it can easily be incorporated into lesson plans.

– Judge, Educators Pick Best of STEM Awards

PASCO’s STEM Sense & Control connects students to the science and engineering of tomorrow. Smart homes are becoming increasingly more sophisticated, and through the use of the STEM Sense & Control [line], students can learn by designing their own engineering products. It’s real-world learning for today’s connected students.

– Judge, Educators Pick Best of STEM Awards

Getting Started With The Greenhouse Sense and Control Kit

For the past week, Mia and I have been working on a new project involving a pepper plant named Pete, the SPARKvue software, and PASCO’s new Greenhouse Sense and Control Kit. Pete is a Ring of Fire pepper plant which thrives in temperatures between 26-29 degrees Celsius and a relative humidity of around 70%. We knew that we had to set up Pete’s optimal conditions if we wanted him to grow and produce any peppers, so Mia and I immediately got to work on it. We started by setting up the greenhouse itself, including the fan and grow light accessories, followed by the greenhouse sensor which includes a soil moisture probe and the temperature, humidity, and light sensing pc board. Once we connected the //control.Node to our laptop we were able to begin the programming process. Using the information available on the PASCO website, we were able to create simple code designed to regulate the temperature and relative humidity by activating the fan accessory anytime the relative humidity level went over 75% and deactivating the fan accessory once the level drops back down to 70%. This would keep the relative humidity within the desired 70-75% window. We also found that this would keep the temperature of the greenhouse between 25-26 degrees Celsius, ensuring that ideal conditions for the Ring of Fire pepper were met.

 

The Greenhouse Sense and Control kit contained a wide variety of equipment which allowed us to monitor the temperature and relative humidity inside the Eco Chamber. The values collected during this process helped us to create the code we needed on SPARKvue to regulate Pete’s environment easily. This code was uploaded to the //control.Node so that it would run throughout the off-hours without any constant monitoring, which was very convenient for Mia and myself, and ensured that Pete would be well taken care of in our absence.

Pete was watered manually about 3 times throughout the work week to keep him hydrated and to regulate the moisture levels of the soil, and we made sure to give him multiple hours under the grow light each day, and before long we noticed that small flower bulbs began to appear. This week, we will be focusing on maintaining the optimal environment for Pete’s success so that he continues to grow and flower. We also want to experiment more with the USB water pump, and aim to create a watering or drip irrigation system within the greenhouse!

 

As a future environmental engineer, I’ve truly enjoyed working with the Greenhouse Sense and Control Kit. Being able to grow a plant right here in the office has been a really great opportunity, and it’s allowed me to apply the experience gathered from my studies of soil and water to a really interesting project, as well as expand my knowledge!

Assumption College Visit

Yesterday we visited Department Head David Page and the Science Department at Assumption College School in Brantford, Ontario.

We demonstrated a variety of PASCO products including the newest additions, the Greenhouse Sense and Control Kit and PASCObot as well as PASCO classics including the Basic Optics System, and award-winning Smart Cart.

It was great to be back in person interacting with teachers! We discussed ways to integrate PASCO products into the classroom to create a fun, educational, and hands-on environment for students.

We were very impressed with Assumption College’s extensive PASCO collection and how they are using multi-generations of PASCO in tandem for their labs.

Thank you to David Page for arranging the visit and we are looking forward to visiting more schools in the future!

OAPT 2022

 

On Monday, June 6th, the AYVA team attended the OAPT 2022 Conference at McMaster University! Thank you to everyone who visited our table, we hope you enjoyed engaging with many PASCO products. A special thanks to the CAP and OAPT organizers for an awesome event, we are looking forward to connecting with everyone again next year!

Coding with Blockly: Displaying a Smart Cart’s Velocity Vector

Today I got to work through an experiment using PASCO’s Wireless Smart Cart and Blockly code on SPARKvue.  I followed the Blockly Extension: Vector Display lab from the PASCO Experiment Library. This lab guides you to use Blockly code to display text on the screen depending on the speed of the Smart Cart.

I connected the Smart Cart through Bluetooth to SPARKvue and read through the lab procedure. I started off by slowly moving the Smart cart along my desk while observing the velocity graph. I conducted three runs, one to determine a low velocity, a medium velocity, and a high velocity. I took note of these three velocities, as shown in the image on the right, so that they could be included within the code. After getting familiar with the lab, I copied the example code, adjusting the velocity values to the ones I recorded, as shown in the image on the left. I tested my code by clicking start and moving the Smart Cart. At first, I was not sure where to look for the displayed text. I realized I had to change my display from a graph to digits. Then, by clicking the variable being displayed, I switched from Sensors to User-entered and chose Velocity Vector (the variable I created in the Blockly code). This time when I pressed start, the vectors I assigned to each velocity displayed on the screen depending on the Smart Cart’s speed. I decided to change the text displayed from vectors to words. As shown in the video below, I used simple terms such as slow, medium, and fast to describe the carts’ velocities.

I found this lab super cool! It was my first time experimenting with the Wireless Smart Cart using Blockly code and I am looking forward to coding more products.

Getting Ready for OAPT using the PASCO Basic Optics System

This past week we got to work with the PASCO Basic Optics System, OS-8515C. Using components of the kit, we were able to try out some introductory optics experiments. To start off, we used the Ray Table, the D-Shaped Lens, and the Light Source to perform a simple refraction experiment, using the PASCO Refraction lab as guidance as shown in the image on the left. This experiment was very easy to set up. All you need to do is plug in the Light Source and follow the instructions in the Refraction lab document. This experiment explores Snell’s Law, describing the relationship between angles of incidence and refraction.

We also conducted the PASCO Virtual Images lab which involved the use of the PASCO Optics Track, Light Source, Lenses, and Viewing Screen. This allowed us to make observations on the virtual image produced by the light source and lenses. By going through this lab, we made multiple observations, for instance, when using the -150 mm concave lens and looking through it the image is upright, smaller, and closer to the lens than the object. When we add the +200 mm convex lens between the concave lens and the screen, a real image is formed on the screen mirrored, inverted, and smaller. After removing the concave lens, the image remained mirrored, inverted, and the image became blurry. The Light Source had to be moved closer to the screen for the image to become clear. We found this lab to be very interesting, making use of many of the components from the Basic Optics System and expanding our knowledge of optics.

If you want to know more about this product as well as other interesting PASCO products, come see us at the OAPT Conference at McMaster University on Monday June 6th!

Our First Experience with the PASCObot

Coming out of our second year of Engineering at the University of Guelph, we have a newly developed appreciation for working with laboratory equipment. Having missed out on much of our in person labs throughout first year due to the pandemic, we have truly enjoyed being able to interact with the lab equipment this school year in our Fluid Mechanics and Material Science Courses.

This past week, we got to unbox and assemble PASCO’s new PASCObot Sense and Control Kit, giving us an introduction to robotics and simple block coding. We started by assembling the PASCObot body using the instructions. The assembly consisted of screwing on the High Speed Stepper Motors and the wheels. This was followed by plugging in the wires of the motors to the //control.node, screwing in the hold-down and the top frame as shown. The instructions were easy to follow and the box contained everything needed including the screwdriver. Within the kit, there are multiple attachments designed for different applications and activities.

The first attachment we tested was the Gripper, shown in the photo on the left, which consists of two servo motors which attached to the //control.node. These motors allowed the Gripper to open and close its jaws as well as angle them up or down according to the given code. This was an interesting experiment that demonstrated several experimental applications of the PASCObot. For instance, setting up the code was quite simple. In the instructions, it explains how to get started with SPARKvue. The //control.node connects to the software using Bluetooth. The code is presented in a block-like manner, each instruction being in the shape of a puzzle piece. All you have to do is drag one of the puzzle pieces from the Code tool or import them from the PASCO code library, connecting them from top to bottom in the order you want them to function. Each block/puzzle piece states exactly what you want it to do. For example, to make the PASCObot move forward 50 cm, you would select the block “moveADistance with: _ cm” from the PASCO code library and type 50. Students may need a demonstration on how to navigate the code tool however, we were able to figure it out quickly, without having any previous experience with SPARKvue.

This inspired us to film a short clip in which the PASCObot would move a certain distance, turn left, grab a cup of water, turn right, and bring this cup to us. We started by measuring and marking a course then coding the robot using the measurements taken, as shown in the image on the right. We were able to successfully complete this task without spilling any water, and this allowed us to become more familiar with the system.

We then moved on to using the Range Finder Module, shown in the image on the left. This accessory was attached in the front of the PASCObot with two screws. A wire was then used to connect the Range Finder Module to the //control.node. The Range Finder Module uses infrared light to detect the distance from the PASCObot to objects. We followed the “Roving with Sight with the PASCObot” experiment from the PASCO Experiment Library and used the sample code. The code allowed the PASCObot to move on its own, avoiding objects, reacting to its surroundings, and maneuvering around the office floor independently. We found working with the PASCObot super cool and we are excited to try out more experiments.

 

 

 

 

 

Back in the Saddle

Life has been very interesting for the past 18 months. Did I say interesting? I meant challenging. With a global pandemic in force, how does education adapt? In my area, students had several months of online only learning, followed by online four days a week, then 3 days a week. Some students had full-time school, but they did only 2 classes a day. One class for the entire morning and one in the afternoon. New classes roughly every 10 weeks. How do you teach under these conditions? How do you teach science under these conditions? How do students learn under these conditions?

This blog won’t focus on that though. We are back at full time regular school (albeit with masks) for the first time since March of 2019. The focus is how do we reengage students? How do we bring back that sense of wonder and amazement of the world around them? For me, the answer is almost always the same; do hands on work. Experimentation is science and that is where the magic happens.

Once the dust settled of courses being filled, I knew I need students doing lab work. I couldn’t wait too long. It didn’t need to be anything complicated or deep, I just needed them to be hooked. Enter my PASCO Spark, the MatchGraph app and some Smart Carts.

Just bringing out the equipment got the students excited. “What are those?” I heard more than once. “Do we get to use them?” We did a quick run through and started on the first graph. The energy in the room was off the charts. There was so much buzz; arguments on who could do it better, what were they doing right, what were they doing wrong. This is what a classroom should be and such a simple way to get it.

Soon students were mastering the first linear graph and were looking very proud of themselves. I then told them there were more graphs. Deflation, curiosity and excited sped across their faces (at least their eyes) and they quickly started trying them. Carts were flying across the tabletops. 45 minutes passed in a blink and when I told them class was coming to an end and the equipment needed to be put away there were actual groans. They wanted to keep going! More than one student asked if we were going to use the equipment again. My answer was simple: tomorrow.

The students are hooked. They are excited to be learning. All it took was a little bit of learning play with my Smart carts and PASCO MatchGraph.

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